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Macondo Dance Connect

(Scroll down for German version)

The Macondo Dance Connect project was a mixed reality performance project created in collaboration with Cabula 6, ZoomLab/Kidz Connect and the dance organization Tanzquartier Wien and involved bringing kids together from the Macondo refugee community using dance, mapping, storytelling and the virtual world Second Life.

The objective of the Macondo Dance Connect project was to re-connect youth from the refugee community to their native cultures by allowing them to creatively explore their own history and current living circumstances, while allowing them to discover the nature of cultural identity through creative collaboration and performance in virtual space.

Macondo kids

We facilitated a process in which we asked the students to take pictures in their neighborhood, make dance phrases, and write about their family’s journey to the Macondo, thereby providing an outlet for expression and sharing between cultures.

We hoped to provide a cultural exchange through shared creativity that would enable the youth to gain a sense of empowerment as they explored their identities through mapping, storytelling and dance, inspired by their native cultures as well as their newly acquired cultures.

There was a workshop component inside the virtual world Teen Second Life which provided the students with the ability to explore identity through the use of avatars and roleplaying. The workshop enabled them to expand their notions of evolving identity, making it dynamic and creative precisely at a moment in their lives when their multiple identities are both in flux and in danger.

Cabula6 had been working within the Macondo community, creating some interesting installations – one of which involved mapping. Their Living Maps exhibition entailed “individual maps, fantasies and visions of Macondo drawn by different people who have lived in the neighborhood anywhere from fifty years to 1 month…fused into a single massive map and displayed on the billboard wall of the Zinnergasse-Kaserne bus stop.”

This is a shot of a graphic on the Zinnergasse-Kaserne bus stop that was part of Cabula6′s Living Maps installation. The bus stop, which is the only bus stop into and out of the Macondo, became inspiration for digital storytelling; we made virtual replicas of the bus stop in Second Life and students applied their images and stories to them (see below):
bus stop drawing

Below is a shot of one of the virtual bus stops in Teen Second Life. Each student had their own virtual bus stop and mapped their story and images onto them. When you click on the virtual bus stop, it displays the story of each student’s journey to the Macondo, i.e., “My name is Suzan and I am from Syria. On my journey to Macondo I have been to so many places: Syria, Turkey 2 days, Bulgaria 2 days, in Germany half a day, in Austria and here I am now.” By encouraging students to map aspects of their neighborhood and history onto objects in the Teen Second Life environment, a virtual extension of their experiences became part of the online performance.

SL bus stop

Below is a shot from the performance in which you can see the students dancing as avatars in Teen Second Life as well as in real life on the video screens above the stage:

mixed reality showcase

In a series of progressive sessions within a workshop from 8-16 May 2009, the students explored cultural identity through avatar roleplaying and learned performance skills involving dance, while also learning technical skills such as digital storytelling in Teen Second Life, in order to create a mixed reality performance that occurred both live and online simultaneously. The performance was on saturday, 16 May, live and online at 12:00pm GMT+1. Viewers were able to view it on a regular web page as well as within Teen Second Life.

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(in deutsch)

Das Macondo Dance Connect-Projekt ist ein mixed reality performance-Projekt, was etwa soviel wie „vermischte Realitäten-Darbietung“ bedeutet, und wurde durch die Kooperation von Cabula 6, ZoomLab/Kidz Connect und der Tanzorganisation Tanzquartier Wien geschaffen. Es beinhaltet das Zusammenbringen von Kindern aus der gesamten Macondo-Flüchtlingscommunity durch ihre jeweiligen Tänze, Erzählungen und Fotos ihrer Umgebung und die Einbindung der virtuellen Welt von Second Life.

Das Ziel des Macondo Dance Connect-Projekts ist das Wiederverbinden der jungen Flüchtlinge mit ihren ursprünglichen Kulturen durch die Möglichkeit innerhalb eines kreativen Prozesse ihre eigene Geschichte und ihre aktuellen Lebensumstände und Umgebung zu erforschen. Dabei sollen sie die Natur der kulturellen Identität durch kreatives Zusammenarbeiten im virtuellen Raum entdecken.

Macondo kids

Wir werden den Prozess erleichtern, indem wir die Schüler bitten, ihre Umgebung zu fotografieren, kleine Tanzeinheiten zu gestalten, und Geschichten über ihre Reise nach Macondo zu schreiben.

Wir wollen einen kulturellen Austausch durch gemeinsame Kreativität ermöglichen, der die Jugendlichen befähigt, ein Gefühl für ihre eigenen Stärken zu bekommen, während sie ihre Identitäten durch Mapping, Storytelling und Tanz erforschen.

Eine Workshopkomponente findet innerhalb der virtuellen Welt von Teen Second Life statt, welche den Schülern erlaubt, ihre Persönlichkeiten durch das Benutzen von Avataren und Rollenspielen zu erleben. Der Workshop soll ihre Auffassung von Persönlichkeitsentwicklung dynamisch und kreativ erweitern und das an einem Punkt ihres Lebens, an dem ihre verschiedenen Persönlichkeiten sowohl in Fluss als auch in Gefahr sind.

Cabula6 arbeiten innerhalb der Macondocommunity und hat dabei einige interessante Installationen geschaffen – eine davon beinhaltet Mapping. Ihre Living Maps-Ausstellung („Lebende Karten“) führte zu „individuellen Maps (Karten), Fantasien und Visionen von Macondo gezeichnet von verschiedenen Menschen, die zwischen bereits 50 Jahren oder erst einem Monat in der Nachbarschaft leben. Alles zusammengeführt in einer großen Karte und gezeigt auf der großen Plakatwand der Bushaltestelle Zinnergasse-Kaserne.“

Dies ist ein Bild von einer Grafik auf der Bushaltestelle Zinnergasse-Kaserne, von der Living Maps-Ausstellung („Lebende Karten“) von Cabula6. Der Bushaltestelle, die einzige Bushaltestelle zum und vom Macondo zu stoppen, wurde Inspiration für digitales Geschichtenerzählen: machten wir virtuelle Nachbildungen der Bushaltestelle in Second Life und Schüler stellten ihre Bilder und Geschichten auf sie (siehe unten):

bus stop drawing

Das Bild unten ist eine der virtuellen Bushaltestellen in Teen Second Life. Jeder Student hatte ihre eigene virtuelle Bushaltestelle und stellte ihre Geschichte und Bilder auf sie. Wenn Sie auf den virtuellen Bushaltestelle klicken, wird die Geschichte des Schülers Reise in die Macondo Anzeige: z. B. « Ich heisse Suzan und ich komme aus Syrien. Auf meinem Weg nach Macondo war ich an so vielen Orten: Syrien, Tuerkei 2 Tage, in Bulgarien 2 Tage, in Deutschland einen halben Tag, in Oesterreich und hier bin ich jetzt.» Das Macondo Dance Connect-Programm baut auf diesem Erfolg auf und ermutig die Schüler Aspekte ihrer Nachbarschaft auf Objekten in Teen Second Life abzubilden, sodass die virtuelle Erweiterung ihrer Erfahrungen ein Teil des Onlineauftritts wird.

SL bus stop

Das Bild unten ist von der Präsentation. Die Studierenden sind als Avataren in Teen Second Life Tanzen und auch im wirklichen Leben auf der Video-Bildschirme über der Bühne:

mixed reality showcase

In einer aufbauenden Serie von Sitzungen während des Workshops vom 8. bis 16 Mai werden die Schüler Fähigkeiten für den Auftritt lernen, wie etwa Tanzen, aber auch technische Fähigkeiten wie digitales Geschichtenerzählen und Kreieren in der virtuellen Welt von Teen Second Life, wodurch ein Auftritt mit gemischten Realitäten entsteht, der sowohl live als auch online gleichzeitig stattfindet. Dieser Auftritt wird am Samstag, 16.Mai, 12:00 GMT+1, vor Ort und online zu sehen sein. Du kann kannst es dir über eine normale Webpage ansehen, genauso wie auch in Teen Second Life.

Macondo Dance Connect – green lit!

The Macondo Dance Connect project has been green-lit! It is a mixed reality performance project created in collaboration with Cabula 6 and the dance organization Tanzquartier Wien and will involve bringing kids together from the Macondo refugee community using folk dance, mapping and Second Life.

The objective of the Macondo Dance Connect project is to re-connect youth from the refugee community to their native cultures by allowing them to explore and identify with folk dance from their native countries, while allowing them to discover the nature of cultural identity through creative collaboration in virtual space.

girl from Macondo during mapping session

[Image from Cabula6 in the Macondo]

We will facilitate a process in which we ask the students to make dance phrases based on the kind of movement and folk dances they may have learned in their native countries, thereby allowing them to reconnect with their native cultures through dance and providing an outlet for expression and sharing between cultures.

We hope to provide a cultural exchange through shared creativity that will enable the youth to gain a sense of empowerment as they explore their identities through dance, inspired by their native cultures as well as their newly acquired cultures.

There will be a workshop component inside the virtual world Teen Second Life which will provide the students with the ability to explore identity through the use of avatars and roleplaying. The workshop will enable them to expand their notions of evolving identity, making it dynamic and creative precisely at a moment in their lives when their multiple identities are both in flux and in danger.

Cabula6 has been working within the Macondo community, creating some interesting installations – one of which involves mapping. Their Living Maps exhibition entails “individual maps, fantasies and visions of Macondo drawn by different people who have lived in the neighborhood anywhere from fifty years to 1 month…fused into a single massive map and displayed on the billboard wall of the Zinnergasse-Kaserne bus stop.” The Macondo Dance Connect program will build upon this effort, encouraging the students to map aspects of their neighborhood onto objects in the Teen Second Life environment, so that a virtual extension of their experiences becomes part of the online performance.

In a series of progressive sessions within a workshop from 8-16 May, the students will learn performance skills involving dance, while also learning technical skills such as digital storytelling and creating in the online virtual world Teen Second Life, in order to create a mixed reality performance that will occur both live and online simultaneously. The performance will be on saturday, 16 May, live and online. You’ll be able to view it on a regular web page as well as within Teen Second Life. Stay tuned for more details…

Vienna<>Berlin

A Kidz Connect project connecting youth refugee communities in Vienna and Berlin is in the works. The program, initiated by Cabula 6 and the dance organization Tanzquartier Wien, will involve bringing kids together from Berlin and the Macondo community on the outskirts of Vienna.
kids in the Macondo

The teens will meet via videoconferencing to create a dance theater performance together online. We will facilitate a process in which we ask the kids to make dance phrases based on the kind of movement and folk dances they may have learned in their native countries, thereby allowing them to reconnect with their native cultures through dance and providing an outlet for expression and sharing between cultures.

Cabula6 in the Macondo

[Images from Cabula6 in the Macondo]

What they all have in common is that they have fled their native countries due to violence and hardship. As refugees, acclimating to a new culture can be a jarring experience. We hope to provide a virtual cultural exchange through shared creativity that will enable the youth to gain a sense of empowerment as they explore their identities through dance, inspired by their native cultures as well as their newly acquired cultures.

There will also be a workshop element inside the virtual world Second Life which will provide the students with the ability to explore identity through the use of avatars and roleplaying. The workshop will enable them to expand their notions of evolving identity, making it dynamic and creative precisely at a moment in their lives when their multiple identities are both in flux and in danger.

Kidz Connect Vienna<>Berlin will focus on questions about the complexity of contemporary identity while acclimating to a new place, meeting new people, and adjusting to culture shock, and will offer the space for alternate, expansive identity through shared creation in a virtual world, independent of their bodies and histories and hinged, rather, on the scope of their fantasies and dreams. They will be able to locate their past identity through personal memories and “traditional” dance and storytelling, while exploring ideas of current identity and cultural confluence by sharing these stories and dances in a virtual space which encourages collaboration and transcends cultural boundaries, thus offering the basis for creative interaction within their various “real life” worlds.

Last class: Shopping, pianos and animations

Today was our last class (awwww!). We have really enjoyed teaching the classes, and it’s looked like everyone has enjoyed them. As well as the four people we were teaching, I think another half dozen people dropped in to see what was happening and now have avatars!

We started today with a bit of retail therapy and a trip to GuRLywood – the biggest and best hair shop in Second Life! :-)

Unfortunately the grid started to get a bit iffy so we went to Torley Linden’s youtube site and all watched the video on creating your own SL animations. We then attempted to make our own animation, but the version of Qavimator for the Mac is buggy.

We switched to the FreeSound site instead and showed how to download short sound clips and import them into SL. We then made a giant piano with five keys each which all made strange noises. Mine had a trumpet fanfare, a meow, a laugh, a comedy toot toot horn, and an old-fashioned ringing phone.

We had a quick look at editing the land terrain, then Dan and Josephine arrived and we turned to testing streaming and setting up blogging.

Kate's adorable baby Louis dons his kilt for lunch with us

[Ed.: Kate's adorable baby Louis dons his kilt for lunch with us]

We were joined by others at lunchtime, Sheri, Ranney (songwriter and comedien), DJ (the hiphop teacher), as well as a vast quantity of food. We then spent the rest of the afternoon discussing the summer program.

Afterwards we helped tidy up, including opening up all the sealed packaging on the headsets, mice and mousemats for the program. We then headed to the Jerk Hut for some jamaican food with Dan and Josephine before they headed off to the airport.

We’ve had a fantastic time teaching this class. I’m really going to miss everyone we’ve been working with, although I’m sure we’ll still meet them online in SL! I’m looking forward to keeping an eye on the Kidz Connect island and seeing what they get up to with the kids there this summer.

Brainstorming

Kidz Connect is going to be such an excellent program! Yesterday we had a brilliant brainstorming/planning meeting with several of the teachers: Ranney who will create music with the students; DJ, a choreographer who will teach hip hop to Ranney’s music; Rachel Bishop who will teach collaborative performance; Sheri Wittington, who will teach Second Life, and Kidz Connect creators Josephine Dorado and Dan Winckler who also will be on hand to teach Second Life and generally guide the program.  The teens are going to get so much out of this!

Last day of training

Today is the teachers’ last day of training with our fabulous Second Life experts Katie and Sean Farrell who have come from Scotland to train us. It has been an amazing experience to delve into Second Life and create and experience this new world. Kidz Connect creators Josephine Dorado and Dan Winckler are here from NYC and it’s been inspiring to hear in person how the whole project began and where we are all going with the project!

7th class: Everyone doing different things!

Dan and Josephine were along this evening, but they’d had a long couple of days of meetings. Rachel wasn’t along as she was graduating, and Sheri was back having been off since the start of last week. We also had a couple of staff along who would be helping with the program. They worked through induction island.

Crystal and Leslie played with making sculpted prims using Plopp SL. Crystal then did some shopping and Leslie worked on setting up the Kidz Connect blog. Sheri tried doing some building and textures.

checking it out

Teachers preparing

Teachers are excited to prepare for the students’ arrival.

KC teachers learning SL

Kate & Crystal during the Second Life teach-the-teacher training. Kate & her husband Sean came all the way from Scotland to run the training. It was a treat to have them here!

6th class: Hide and Seek and Sculptees

On Tuesday we had asked everyone to come to class on Wednesday with a question or something they weren’t sure about and want to cover more.

After writing a list we played a warmup game to practise camera controls, finding a hidden prim then IMing me after seeing the colour on the opposite side of the prim.

We looked at putting photos and links into notecards. We talked about ways to promote events in the teen grid and giving gifts and prizes to other avatars.

During the class Wendy dropped in to say Hi. She brought us a cassette tape of white noise that she made and used to sell to parents of babies with colic. We tried it out as Louis was lying about playing on the floor. It was kinda surreal teaching while there was the sound of a tumble dryer in the background!

For the last section of the class we looked at sculpted prims (or sculptees) using the fruit textures provided free in SL. Leslie made a very funky spinning apple with a picture of her avatar on it.

5th class: Scripting rocks and twirling blobs

Start of the second week and we’re doing well. We’ve still got lots of tasks and games we can do, but we’re ahead of where we thought we’d be.

Today we started scripting. We now know how to make a prim look pretty but now we’ll look at how to make it d things. We first looked at how to make a prim ‘say’ something (how to put text on the screen), so we made pet rocks that said “Rock on”, “I’m a little rough around the edges” and “I want to be a shiny, spining rock”

We then looked at playing sounds when you click the pet rocks. We were using the sounds already in SL so there were lots of whistle, kiss and ‘hey’ noises round the room.

We headed to Yadni’s freebie yard to get a collection of free sounds as well as the many other free delights at Yadni’s. I also set up a Freesounds account the group can use to import creative commons sound clips into SL.

Our last task of the day was to get an object spinning using a rotate script from the Scripting Help wiki. Soon we had multicoloured cubes and glowing flexi-prim blobs spinning around. Josephine and Dan logged on and said hi as we were finishing up, which was cool. They’ll be joining us for the last couple of sessions this week.

Dan and Jos visit